Made in Unity
A Pac-man inspired arcade game about looting a store.
Accumulate score and avoid guards to keep your loot!
Check it out here on itch.io.
Implemented a loot pool system using ScriptableObjects for different collectable tiers.
Tiers have varying spawn rates!
Spawn regions are used to randomly place collectables when entering a new area.
I created two types of Hazards that can slow down both Guards and the Player.
Also was responsible for creating the wizard-speed effect!
I built the underlying systems for audio, VFX, and character animations and integrated them into the game.